Game Developer focused on gameplay and systems, building modular mechanics and experimenting through small, scalable prototypes.
I primarily work in Unity (C#).
I’ve worked on multiple small team projects as the main programmer, handling everything from core systems to implementation inside Unity.
Outside of game development, I also have experience as a Gosu/Java developer, which helped me develop a strong systems-oriented mindset.
Currently exploring new ideas, building portfolio projects, and aiming to grow into the game industry.
Spanish native — conversational English.